If you do want to always add on to the end, you need to restrict your search space to, say, the left most channel strip in the inspector (so there's always a hard location), and restrict image searches to just that area in that channel strip that can house audio inserts (bearing in mind that it grows and shrinks). ![]() What is your problem space? What *exactly* are you trying to do? Is using the mouse to choose the plugin slot you want to load something you want to avoid? (I agree that this is a non-optimal workflow in general, which is why my own solution to this is different.) If you want KM to automatically determine free plugin slots on the selected track, and always add the plugin to the next free one, given the screen layout changes as you add plugins, that would require some work as that's a bit more advanced macro programming - even Plug Search doesn't do that - and of course, it's restrictive always adding on to the end, as there are many times where you need to choose where a plugin goes in the chain. If you look, he has already placed his mouse on the insert position where he wants to load a plugin, and hits a key on the Stream Deck to trigger the macro that plays key presses to call up Plug Seach, enters a sequence of letters that will select the desired plugin, and press enter. The key commands only let you open/close a plugin window, not insert a new plugin.Īll he is doing in the video you showed, is sending key presses to Plug Search. Even Logic doesn't let you do this (my #1 feature request). I don't like the Plug Search solution, and as you are seeing, loading plugins in variable positions on variable channels via key commands only is not a trivial problem. Do you have to move the mouse to where you want to insert a plugin, and then send key commands? I don't use Plug Search, so I'm not too familiar with how that works. So thats the point, is there any “more solid” way to do it? Loading an image somewhere in the main view in logic and using it as reference for clicking in the gap, but same problem, its a variable thing. Problem is this spot would change depending on the number of plugins I already have on that track, so it needs to recognise them and click in the next available gap of the chain (just like in that video)Ģ. Using the “move and click” action telling my system to click on the “Audio FX” gap. ![]() With what I learned already, there would be two ways of making it and neither of them would work perfectly:ġ. Yeah but I mean, there is now specific command in logic to load one plugin. You can trigger the KM macro however you like - hot key, in receipt of a MIDI button press - there are many ways to trigger a macro - nothing to do with the Stream Deck, which is just a bunch of buttons. I don't run PlugSearch but it's just a sequence of keypresses to load a specific plugin isn't it? You'd just create a KM macro to send the required key presses.
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